[lcus_masonry_article] Inputs: scenario_id, node_nm, H_mm, W_mm, area per voxel (a_v), FLOPS per voxel (f_v), power_w, aes_usd. Outputs: S_mm², N_v (voxel count), C_flops (total calculation), rho (FLOPS/mm²), performance per dollar, performance per watt. Formulas: S = H×W; N_v = S/a_v; C = N_v×f_v; P_per_dollar = C/AES; P_per_watt = C/power_w. Choose envelope and node → get S, […]
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Tiers and the Arc: Entry to Volume
[lcus_masonry_article] The chip series describes an arc: low COGS rising to expensive, then returning. Entry = minimal, single die, control. Mid = small GPU; Pro = full GPU, optional DPU; Peak = max CPU+GPU+DPU, datacenter. Unified = all-in-one die; Volume = same at scale, COGS back down. AES = actual, tangible cost. Documented paths: $20K […]